Models, Doodles and Frameworks.
Joining as the first designer meant starting from zero - no process, no tools, no product culture. This is the story of what had to happen before a single screen could be designed - The invisible work that made everything else visible.
Research & Discovery
UX Frameworks
First Principles
TL;DR
This is a case study of being the first design hire. It's about navigating ambiguity and establishing UX foundations. It's how I did quick research, used thinking models and built a team.
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Explore INSIGHTS
Click or Drag
What we learnt
We distilled our findings into insights across three levels: industry, organisation and user. Gathered via primary/secondary research and business intel - these became the foundation to trace back our future decisions.
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Understand core market need where the industry falls short in Safety & Wellbeing.
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Identify who we're really designing for and what they actually need.
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Gain actionable and testable insights into their goals and motivations.
Example Questions:
What problem are we really solving?
Why does this problem exist?
How are we equipped to solve this?
What are core insights of our V1 App?
Explore Research
Good research doesn't answer everything. It tells you what to bet on.
THE STRATEGIC ANCHOR
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V1 had already shown us something valuable - Users spent significant time on the app voluntarily, offline, at sea.
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The new experience was anchored in self-discovery and flexible engagement. Built for the reality of life at sea.
Mental Models Worth Keeping


